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Dev Shukla
Dev Shukla
Technical Environment Artist
Los Angeles, United States

Summary

Student @ Gnomon

Skills

3D ModelingEnvironment ModelingTexturingSculptingWorld Building

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
SpeedTree
SpeedTree
Krita
Krita
RizomUV
RizomUV

Experience

  • Praesidium at ShieldWork Games
    Salt Lake City, United States of America
    September 2020 - April 2021

    • Lead the environment art team in producing artwork for the game

    • Build base meshes for use by on-site artists

    • Create game-ready materials for the game

    • Review, provide feedback on, and implement assets in Unreal Engine 4

    • Build shaders and work with tech art team to implement high-performance shaders on low-end hardware

    • Build lighting and work with level designers and tech artists to implement high quality visuals with low-end hardware

    • Work with level designers to ensure game design align with story, presentation, and composition.