Student @ Gnomon
• Lead the environment art team in producing artwork for the game
• Build base meshes for use by on-site artists
• Create game-ready materials for the game
• Review, provide feedback on, and implement assets in Unreal Engine 4
• Build shaders and work with tech art team to implement high-performance shaders on low-end hardware
• Build lighting and work with level designers and tech artists to implement high quality visuals with low-end hardware
• Work with level designers to ensure game design align with story, presentation, and composition.